In the field of multimedia and interactive learning, game-based learning and gamification are important means. According to Dichev and Dicheva (2017), game-based learning refers to a specific game-like environment with learning-and-playing contexts, while gamificaiton is about inserting games into traditional learning activities.

I think learning is a by-product of playing games, especially in lower grades. Games contain different elements, such as stories, rules, scenes and so on. When students believe that they are playing a game, they can easily shift themselves into the magic circle of imagination and have a sense of self efficiency. In this situation, they are learning and applying the knowledge talked in the class unconsciously. For example, games like “World of Warcraft” and “Halo” can encourage students to think critically. If we put it into curriculum design in a similar way, students would study and then meet different levels of questions and problems. Then they need to work together or independently to achieve a brand new barrier. Gamification is engaging and interactive. And students are encouraged to integrate different methods of media into their learning outcomes.

Generally speaking, game-based learning and gamification can greatly motivate students to further develop their academic achievement.

Reference

Dichev, C., Dicheva, D. Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Int J Educ Technol High Educ 14, 9 (2017). https://doi.org/10.1186/s41239-017-0042-5